About The Site

ABOUT ME:
My name is Philippe Van Lieu and I’m an amature comicmaker. I live in the cuticle of San Francisco, California (which is called Daly City). I go to San Francisco State University; for three years I was a Computer Science major until I got sick of programming, and so now I’m double-majoring in Creative Writing and Technical & Professional Writing, though I’m probably gonna drop the Creative Writing major. It took me a few years to whittle down my dreams and ambitions to simply “writing”, so now I tend to split my time between comicmaking (when I want to write for myself) and filmmaking (when I’m inclined to write for others). Now I consider myself to be a comicmaker, a title akin to the term filmmaker. I guess I can also be called a cartoonist, comic book artist or graphic novelist, but I prefer comicmaker.

Although I’ve been doing some form of art all my life, comics are something of a recent venture for me. I started doing them on a somewhat regular basis in late 2001 with the creation of The Book of Huzzah, my first web comic. In 2004 I got into the mini-comics gig (with Moose River Deluxe), which pretty much was the start of my current comic making era.

At 25 years old, I realize I have a long ways to go before I’m able to rub elbows with the likes of Craig Thompson or Jeffrey Brown. But what gives me encouragement is that those guys have seven years on me. I figure that where I am now is where they were in 1999, 2000. Or conversely, where they are now is where I hope to be by 2014. That’s still enough of time to make a big splash.’

Oh, I’m also a lefty too. Well, more left-sided than just left-handed.

ABOUT THE SITE:
Moose River is a comic project I’ve been working on in one form or another since 2004. The intention for this comic project is to give myself a vehicle to practice comicmaking with. If Moose River doesn’t get anywhere, that’s fine, since I really only want to use it to teach myself how to make comics.

Moose River has been the title for a number of individual projects, past, present and future. The string that ties them together is that these are stories about regular people. None of them are doctors, lawyers or Indian chiefs, but people with real problems and real problems.

Moose River (2004) – The first mini-comic I’ve ever made, and one that sort of set the premise and style for every other Moose River story. (The Deluxe edition came shortly thereafter the original version, it added some extra stories.) The characters are little bit more one dimensional than originally intended.
Moose River Regular (2004) – My first attempt at a serialized comic story, but I didn’t like where it was going.
Moose River (the series) (2005-current) – My second attempt at a serialized comic story. It’s doing better than the first attempt. I hope to turn it into a graphic novel.
Muusu-gawa no Nihon (2006) – A manga/webcomic parody.
• (Moose River) Retales (2008? 2009?) – My second graphic novel project after Moose River (the series).
• A third Moose River graphic novel (2010? 2011?) – It might be “Nahir al-Muz” (a role reversal story) or one about the creation of Durochi Systems which itself is based on another period of my past. I’m not quite sure yet, but it’ll definiately happen.

I’m really serious about these comicmaking projects.

WHERE DO I SEE MYSELF IN THE WORLD OF WEBCOMICS?:
To me, most webcomics form this one giant inside joke that only its participants can understand; they are written, digested and are inspiring for and by only those participants. There is uniqueness within this giant inside joke, but it’s the kind of unique that separates families who all live in the same neighborhood. I, however, wish to not be part of this inside joke, nor do I feel I should have to be a part of it in order to do my webcomic. I prefer to work outside of this realm. I want myself and my work to be legitimized by the quality of the story and the style of artwork and not by how many webcomics I associate myself with. I want things to be such that someone can just randomly pick my up story and enjoy it based on its quality alone, and not based on my position in the webcomic community at large, or because it’s a story “Philippe Van Lieu” wrote, or that “everyone’s reading it because everyone’s reading it”, or for other reason unrelated to its quality. And because I see myself as being unique and outside from the pop-webcomic culture, I put even more emphasis on the importance of being legitimized based on the quality of my work alone.

I also think I’m not more popular than I am right now is because I don’t play the webcomic game. I’m a Hollywood Washington Mac Hall Outsider!