Yay! New page fresh from… uhm… yeah. Now that it’s summer, and FanimeCon is over (report still to come), I can start back on regular comics again. Super!
Archive for May, 2008
I’ve always had something of a hard time trying to sell Moose River at conventions. Largely because Moose River really isn’t something that I feel can be adequately advertised. I mean, I’m sure Billy Mayes (from those “As Seen On TV” commercials) could get people to buy Moose River… he can get anyone to buy anything. But I ain’t no Billy Mayes.
Anyways, I know Moose River isn’t a poorly written story. Well, maybe not the best story in the world, but it’s certainly not as bad as a lot of shit out there in Internetland. So I know plenty of people at Cons who’ve never heard of Moose River will love it, they just don’t know it yet. My problem is trying to convince them that Moose River is worth their time. I’ve tried a lot of different catch phrases and hooks, like “do you like reading stories about real life?” or “do you like dark comedies?”… but those are questions that end up with “No” answers, and as soon as a customer says “No”, that’s it, Game Over. Even if they are the kind of person to like my story, I’ve already lost them.
So I wanna ask you guys… what is it about Moose River that keeps you coming back? Relatable characters? Just a great story overall? I wanna sort this out, because as soon as I know why you guys like it so much, I can use that to get other people into it as well. Tapping into what people love about reading sequential art can get me to use that knowledge to sell almost anything to them… including a lot of my old minis which are terribly out of date.
So seriously: Why do you like Moose River?
Actually since FanimeCon is going on right now, in combination with it being Finals Week for me, I’ve been spending all my time preparing for and/or actually doing those things. The last day of the con is Monday, so I should have a new page up by next Friday.
For those of you living in the Yay Area, try and swing by FanimeConJ I’m in the Artist Alley, table T192. See you there!
Was supposed to have this up this morning but things kept me from posting it. I’ll have it up later.
I really like the sixth frame and how well I drew it without a ruler. I love my adequate perspective drawing capabilities; it may not be perfect, but I’m sure it’s better than others, even if they use a ruler.
EDIT 20080525: If you havent noticed yet, phones in the Moose River world are slightly different than in real life. Shea’s phone has 20 keys as opposed to our 12; 0123456789ABCDEF:.#* And phone numbers are in the form of :XA.XB.XC.XD.XE, where each segement is a hexadecimal number from 00 to FF (or 0 to 255). If you haven’t noticed, but this resembles the IP address (IPv4) system used with the internet today; this is for good reason since all phone calls in the Moose River world is all VoIP. Now this system, the IPv5 Telecommunications Protocal, allows for some 1.1 trillion number combinations, which is useful seeing as it’s a system shared by pretty much every nation world wide. Because of which each segement of the phone number represent a specific area or range.
XA: Area Code A (Mostly international)
XB: Area Code B (Mostly between metro areas in the same region)
XC: City Code (same town have same codes)
XD: District Code (different sections of town)
XE: Neighborhood Code (each house has their own unique number).
That is to say, one country will have the same Area Code A. For example, all phone numbers from England will start with the same code (or same two or three numbers, if the population size demands it). This goes all the way down to each house to where your next door neighbor will have the same codes from XA to XD, with only one number difference between XE.
Furthermore out of convienence, you can press 00 on the phone to use as a wild card to mean the same code as what your replacing. So someone can call someone else in the same country by starting it with :00. … Likewise, you can call your next door neighbor by dialing :00.00.00.00.XE, where XE is their Neighborhood Code, because both you and your neighbor will have the same codes from XA to XD. Someone else from another country will have to type all five codes in order to call you, though. You can also skip over 00 numbers entirely by just not typing the 00; the same neighbor can be called by dialing :….XE
In the Moose River world, the Internet and World Wide Web as we know it has been around since 1959. It was developed for the same reasons our internet was made for: a means to conntect intelligence resources after a crippling nuclear attack from an enemy. However the internet was originally developed by Nazi Germany back in the 1930′s; they called it the Notanschlußnets (Emergency Connection Network) or just the Notnets for short. After World War 2, the Americans managed to acquire the bulk of the Nazi computer programmers and IT developers along with a good portion of their rocket scientists under Operation Paperclip, and in turn used the Notnets as the foundation for the DARPA Defense Network during the late 40′s, early 50′s. Eventually it was brought out for civilian use as the World Wide Web and the Internet in 1959, and was turn was internationalized as we know it today. Concerning the IPv5 phone system, VoIP was introduced during the 60′s and eventually it replaced the analogue phone systems by the early 70′s. Because the internet existed some forty years before it came out in reality, Yahoo/Google-like internet companies are far more advanced and ubiquitous than they are currently. One of them is Durochi Systems; they make computers AND cars now, among other electronic devices (imagine a Google branded car!). Now Soviet Russia and Communist China had their own network systems, but with the complete fall of International Communism by 1979, both free Russia and China adopted the World Wide Web and the IPv5 phone system by the 1980′s. By 2006 (current time in Moose River), the IPv5 system is pretty much THE standard for all telephone communications.
That was fun, wasn’t it?
OK so I took some time to update the Photoshop Actions involved in the creation of Moose River pages: making them a bit more efficient, fixing broken links, and so forth. One of the things I did was upped the halftone detail (from 53dpi to 115dpi) just to make edges look less jagged when I finally print them out. I also changed it so that the version of the page that appears online is not in halftone but in regular greyscale.